Projects

Trek Episode Guide Android App

Skills
UX Design Visual Design Android

I designed this app that was showcased at our booth at Google IO 2013. It was a quick project as we had a clear deadline and short timeline.

STRATEGY

The object of the project was to show off good coding practices and use native components with minimal customization, making good use of Android 4.0 features, while at the same time making it appear to be a LCARS interface straight out of a Star Trek episode. The app is compatible with both phone and tablet, and uses a compound view of the master/detail phone screens to achieve the tablet view. I worked closely with the developers and focused on really understanding these new features so the designs could show off these new platform features.

DESIGN

The swipe view design I created appears to seamlessly flow from one view to the next in endless variety but it really is three template designs that loop. I learned the most about 9-patches during this project. All of the assets and animations were created using 9-patch images to create scalable layouts that work cross platform. For the flickering layout and other animations I created 9-patch sequences. To create the indexed scrolling, I pushed the bounds of 9-patch images, and realized there is a maximum amount of segments a 9-patch will support. In the end everything worked seamlessly, and even though everything is using native components, appears completely customized.